ARMazing Advanture

 

We created an augmented reality game for iOS using Swift and SceneKit.


Introduction

We are creating an iOS application. As a team, we decided to make a game. After looking into ARkit, we decided that it will be very interesting to make an Augmented Reality game.

Objectives

Challenges

  • It was first time learning Swift.
  • Since ARkit and SceneKit only works on iPad or iPhones, testing was hard.
  • Building the application to the devices took long.

    Conclusion

    This project could not have completed if amazing teammates were not there.

Credits to:

  • Jason Chen
  • Muhammad
  • Eddy
  • Michael Shi

    Final Product

    (Insert Photos)

Github Repository

Final Report